WebOct 8, 2010 · CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be … WebMay 28, 2009 · Sent: Tuesday, May 26, 2009 3:51 PM Subject: Re: [luabind] Pass int64 If the constructor is not explicit (not marked as so below), why not try and change your …
Binding classes to Lua — Luabind 0.9.1-370-g72c2ed4 …
WebMar 9, 2012 · As luabind is present as a google google project I was able to browse the code and find which lines are causing the error. They all look like: #elif BOOST_PP_ITERATION_FLAGS () == 1 It seems others have run into this problem and I found this thread that I hope will help you. Share Improve this answer Follow answered … federation library
Thread: [luabind] Pass int64 luabind - SourceForge
WebLuabind » Binding classes to Lua ¶ To register classes you use a class called class_. Its name is supposed to resemble the C++ keyword, to make it look more intuitive. It has an overloaded member function def () that is used to register member functions, operators, constructors, enums and properties on the class. WebAccepted answer. There are at least two ways to do this: Construct a std::istringstream, and use our old friend, the >> operator. Just convert it yourself. Parse all the digits, one at a … WebLuabind is a library that helps you create bindings between C++ and Lua. It has the ability to expose functions and classes, written in C++, to Lua. It will also supply the functionality to define classes in Lua and let them derive from other Lua classes or C++ classes. Lua classes can override virtual functions from their C++ base classes. federation international motorcycle